

Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox, and soon PlayStation, about engineering, construction, exploration and survival in space and on planets. Please review the Posting Guidelines (!) General Information ✘ Don't link to your twitch-livestream! (no channel links: VOD and YouTube links are allowed) ✘ Don't advertise your servers as "official" or related to the subreddit! ✔ Meme-Posts that are directly related to Space Engineers ✔ Submissions must be directly related to the game Space Engineers ✔ Be civil (No slurs, argue the point not the person) This Space Engineers tutorial shows 4 critical things to know about using Merge Blocks to use them effectively and avoid frustration. If your ship and your station designated as station Even without or with voxel support theres a bug of freezing grid that may consider your ship as a grounded station.Discord Facebook Twitter YouTube Steam Website (§) Subreddit Rules

This mod can be a 'proof of concept' to make it Vanilla version.

There is already nice mod for this but without 'airtightness' and 'no-gap'. Even before merge block problems Merging ship to a station and building was not a very good idea.ģ. So there could be some type of clamps that fit always to an opposite docking-port similar to the parts sticking out of the merge block. Your first three users and 5 GB of monthly data storage are free. merge block has alot of issues with grid separation (Devs confirmed that they are aware and working on the situation)Ģ. Code safely with branching and merging, and make changes confidently with locking. How can I do it smoothly, just as it should work ?ĮDIT : the behaviour is the same whether "unsupported station" is checked or not.ġ. There should be a list of the most versions. Subscribe to download 1x1x1 Small Merge Block. When two merge blocks, one on the main grid, one on a subgrid, are linked (they glow yellow) and you then push them apart laterally, they will stay linked and an acceleration is applied to your ship, depending on how fast they are pushed apart. This is a fundamental aspect of any active block like a piston, hinge, or rotor. The MPD-1 Merge Pulse Drive is a type of clang drive utilizing a very weird exploit with merge blocks. If I correctly read the wiki about merge blocks, I must first put merge blocks off on one side (I tried on both sides separately AND on both sides together with same effect), then change my built ship from station to ship, and my ship runs off bringing the station with it, breaking all attachment of the station to the asteroid. With the merge blocks on that piston base and head cannot be on the same grid so the piston head must be detached from the blocks its next to. I merged my large ship while being built to my station.
