

Donut County definitely surpassed my expectation for an indie game, and I'm just happy with that. Still, it is unfair to hold that kind of high expectation for an indie production. Everything is pleasant, but nothing is special. The soundtrack is really good and easy listening, but also pretty forgettable.

The characters in low-poly model look great, but none of them are memorable. But that kind of uniqueness doesn't exist in Donut County. For example, everyone who played Katamari Damacy would remember the weird design of the princes, the king of cosmos, the surreal cutscenes about cube-shaped human family, and the experimental soundtrack. My only complaint is that this game somehow lacks a personality. The game respects the player's time, and I was thankful for that. If they wanted to make it longer, they could have easily added needless challenges or collectibles, maybe even time trials. They condensed a lot of ideas and puzzles into an-hour-and-a-half experience, so every minute I spent was different from the others. People complained about the length of the game, but in my opinion, being short is not a problem by itself Donut County's brilliance shines because it's short. I was pretty absorbed in the game figuring out the order of items to suck into the hole, and shaking the hole to make slightly oversized items go through the hole. The physics involved in the gameplay worked really well too. It's pretty much like Katamari Damacy, only it's a more linear experience and there are a few puzzles attached. But the hole gets larger as you suck more items into it, so you'll gradually increase the size of the hole to the point that you could get a whole house or a whole building fall into the pit. The main part of that is to control a sink hole, to make everything fall into the pit. The gameplay is straightforward and intuitive. Only one particular character can be a tad annoying because she's the "voice of reason" type who needs to shove the morale of the story down the protagonist and the player's throat, but then again, it's not too aggravating on account of the general lightheartedness of everything.ġh 30m PlayedI love this game, and I think you will too. The short cutscenes between one level and the other aren't too invasive and the optional trashpedia can be fun to read. The story is a metaphor about chasing wealth and forgetting your friends in the process, but thankfully it doesn't take itself too seriously. The music perfectly conveys the playful atmosphere the game is trying to give. The core mechanic is strong enough to stand on its own without complicating things too much, and the occasional gimmicks and puzzles helps spice things up just enough so the game can stay interesting long enough for the story to do its thing without outstaying its welcome. A very simple concept that could be summed up as "Katamari, but instead of a ball, you have to make a hole".
